Posts Tagged Heroic
I was browsing MMO Champion this morning and they had a link to Method’s Dragon Soul movie. It is a little bit more narrative based look at the fights and an approach I heartily approve of. Here it is, if you haven’t seen it:-
Now as much as I don’t particularly like Dragon Soul, watching this movie made me realise something. I’ve paid absolutely zero attention to the dialogue of bosses and NPC past the Morchok trash. A huge part of this is due to the fact that Immortalis mowed through the Normal Modes and that I was Raid Leading all that time so my focus was elsewhere but it’s also down to the fact that because Dragon Soul doesn’t resonate with me, I pretty much don’t care about the dialogue or story. Yeah, I watched the RP at the top of Wyrmrest on night 1 and rolled my eyes at Kalecgos’ hilarious technobabble justification for Blizzard re-cycling the Eye of Eternity zone and tuned out after that – ‘The focusing iris within the Eye of Eternity may allow us to converge the magical matrix contained within the Dragon Soul!’
All joking aside, it was quite illuminating to listen to some of the dialogue as presented in the movie but my favorite part is the Ultraxion segment. When we’re doing the fight on Normal or Heroic (downed last night \o/), I’m paying far more attention to timers and calling things out than watching Ultraxion. I’ve never noticed how epic it actually looks, nor how Ultraxion’s Hour of Twilight is actually a Kamehameha attack! 😀
I also realised that I’ve never watched the ingame cinematics for Dragon Soul at all – I’ve always hit Escape because they happen at such inconvenient times – the first happens while I’m sorting Ultraxion loot. The second while we’re engaging a boss. Okay, fine I have no excuse for the last cinematic other than I didn’t really care by the time we killed Deathwing. I must admit, watching the final cinematic makes me cringe at the dialogue – anytime a character has to solemnly tell you that ‘Everything is okay, the <insert story name here> is over’ is just a narrative fail.
Excuse the last bits of negativity, I did really enjoy watching the movie and you should too! For those that have never seen it, you should check out Ulduar: The Movie too – a far superior effort than this one for a far superior raid:-
In my last post, I explained my lack of motivation, partly due to raiding woes, and a couple of people took issue with a throwaway comment I made about Dragon Soul Normal Mode being undertuned.
It was pointed out to me that while my raid team steamrolled through Dragon Soul Normal Mode and complained about how easy it was, I should bear in mind that not everyone had the benefit of full Firelands Heroic gear to speed them along.
It’s actually a fair point and one that I’d like to respond to and expand upon. Yes, the majority of our raid team being in full 391 gear meant that we overgeared the early bosses and thus managed to outheal and nuke through fights that would otherwise have given us trouble. Doing these fights in 378 gear would have definitely made this harder for us.
The thing is… that’s not my point really. Having done the fights with my alts, with people in a mix of 378 and 397 gear, I know for a fact that past Morchok, it’s well tuned in terms of boss damage output and DPS / Healing requirements. However, what I feel is missing is anything new or complicated. All the bosses have nothing new to show us and are all extremely straightforward. I don’t believe that any of those bosses take much learning or have anything difficult to overcome.
Even if you’re new to raiding and haven’t done much up until Dragon Soul, there simply isn’t much new to learn about the fights, there isn’t much to keep you wiping until you get to Ultraxion, which is just a gear check – can your raid put out 27k per person and outheal the damage in a tank and spank fight? If not, farm the first four bosses until it can.
Can you kill Ultraxion? If so, then proceed to the next bosses. Dragon Soul is undertuned in terms of mechanics. Most of those bosses would benefit from having a few more mechanics thrown in or having existing mechanics made more difficult (I’m looking at you, Hagara Ice Phase).
It very much feels to me that Dragon Soul is an afterthought of a raid instance, something Blizzard put together very fast because they wanted to commit their resources elsewhere, namely Mists of Pandaria.
I guess what it seems like to me is that Blizzard have decided that Cataclysm has been a failure and just want to move on.
At the end of WotLK, Blizzard listened to a very vocal minority – people who contended that content should be challenging, difficult and grindy, like it was in Vanilla and TBC. So, that’s how Cataclysm was built. Heroics were released that were far tougher than WotLK, required CC, smart pulling and people generally knowing how to play their class.
Raids were harder and completely unPuGgable, killing the thriving community of players that had arisen during WotLK who were either unguilded, ‘casual’ or just unable to cut it in raiding guilds.
Blizzard were happy with this model and continued with it, through the troll heroics of Patch 4.1 and Firelands. Additionally, as part of this model, Blizzard nerfed the Tier 11 Normal Modes, opening them up to people who had so far not been able to access them, allowing them to be PuG’d. There was a plan in place and it was a good one – content is released, guilds have a few months to clear the content on Normal Mode before it’s nerfed for everyone to experience, while Hard Modes are left untouched – after all, chances are your guild’s still progressing on them and if you’re doing Hard Modes, it’s for the challenge factor.
Now, sure, Firelands difficulty was tuned to be somewhat less difficult than Tier 11 as Blizzard realised that the difficulty tuning of Tier 11 wasn’t great but nonetheless, it was still challenging enough once you got to the Heroic level.
The vast majority of competent guilds could get to 6/7 in Firelands with time and effort though they’d hit a wall at Heroic Ragnaros, which is, by all accounts, the hardest encounter Blizzard have ever implemented in the game – originally, Phase 4 required pixel perfect movement from all raid members and this can become soul-crushing and guild breaking.
However, But by around the halfway mark of Patch 4.2, something was brutally clear: Blizzard were haemorrhaging subscribers. My guess is that Blizzard decided at that point that listening to the vocal minority, while delivering a tougher game, had not been good for business. The vast majority of players were cancelling their subscriptions because they had nothing to do in the game or that raiding was inaccessible to them. At that point, I believe that Blizzard decided that Cataclysm was a failure and that it was best to try and return the game to how it was in WotLK – content accessible to everyone with heroics designed to be cleared with 20 – 30 minutes and not 1 – 2 hours.
I believe that originally Blizzard intended to Nerf Firelands Normal Modes but leave Heroic Modes untouched, like they did with Tier 11. However, with the loss of subscribers and the struggle that most guilds were having with fielding lineups for Firelands, Blizzard nerfed Firelands across the board, their opening salvo in having the game become more accessible.
Cataclysm is a failure and Blizzard decided it’s best not to sink too much in the way of resources into creating Dragon Soul, the last raid of a failed expansion.
And while I’m not particularly enthused about the fact that Mists of Pandaria will return to the model of WotLK, in terms of 5 Man Heroics (fast, easier heroics, meant to finished within 20 – 30 minutes and no, I don’t believe that ‘challenge’ modes are the answer – I want difficult 5 man content just because it’s hard, not because you have to stress yourself by nuking through it as fast as possible) and the raiding model (experience all the fights in LFR on day 1 and continue to burn yourself out by raiding the content twice a week, just to stay competitive), I am hoping that Tier 14 will be solid, imaginative and epic. After all, following through on my theory outlined above, if Blizzard are committing so many resources to MoP, surely it’s going to be great? 😉
it’s been a while since I posted anything but frankly, I’ve been equal parts busy and unmotivated recently. Raiding’s not been all that fulfilling for various reasons as Patch 4.3 hasn’t really resonated with me – the fights in Dragon Soul normal mode have become sleep inducing of late. On top of that, having lost our mage and warlock due to burnout and boredom with the game, as well as being melee heavy means that we have some severe raid comp issues and slow progression on Hard Modes. As Hard Modes are the only content that any of us are interested in (and credit where credit is due to Blizz, while we’ve found the Normal Modes to be undertuned and boring, the Hard Modes so far have been quite fun and challenging), I’ve been unmotivated to raid or blog about raiding.
I’ll be attempting to continue my Positioning series over the next few days or weeks, while also posting a bunch of other articles I’ve had percolating in various stages of completion.
On top of that, I think I’m going to try and make this blog a little more focused on the three areas that I’m actually interested in writing about:-
2) Speculation about past and future Blizzard content and design decisions
3) Being positive!
Hopefully I’ll have a proper article up in a couple of days!
Happy new year everyone, though that sentimony is a probably a little late. Ah well, on to the point.
One criticism I’ve received about my blog is the lack of actual tanking content. After all, this is a tanking blog, right?
So, I started writing up a post about tanking in Dragon Soul but a huge chunk of it ended up going off on a tangent. The more I tried to excise this tangent for the sake of coherency, the more that missing contented started to gnaw at me, like a teething ostrich. Because, dammit, that missing content was stuff that’s actually important to me. So, here it is, my first post about tanking and it’s not what I expected.
Any experienced tank will tell you about attaining CTC or about ideal attack priorities. I could too but frankly, it’s all information that can be found elsewhere and explained better. Like here. The science of tanking is well documented but what about the art?
When I’m not raiding, I’ll usually sign up for the Dungeon Finder for some heroics to cap my VP, either as Arms DPS or on my mage or my holy paladin. On the days that I don’t get a tank from my own guild, I find myself stuck with whatever the Dungeon Finder sticks me with.
And more often than not, I get grumpety.
It all comes down to positioning. I dislike tanks that just charge off into a pack of mobs, completely disregarding their abilities or how best to position them or whether some CC would actually make it that much easier. The number of times that I’ve entered Halls of Origination only to wipe on the first trash pack. All because the tank makes a beeline to the big mob standing at the back with no regard to the fact that two of the other mobs will not move unless interrupted and the fourth will just stand around AoE’ing the hapless party members who just stand there, blissfully unaware that moving out of fire is a good thing.
The number of times I’ve entered Well of Eternity on my paladin and grumpily healed up the entire party simply because the tank won’t turn the Dreadlord mobs away from the party. Gah, it annoys me so.
Now, I know, I know, all heroics are faceroll now, stop being an old man and fussing about inconsequential stuff. These are details, this is minutiae. Are you really getting all stressed out about positioning in 5 mans? This isn’t Hardmode Ragnaros, buddy, you need to get yourself a girlfriend!
And to an extent, you’d have a point but I think it comes down to something a real life lesson that I learned a long time ago.
The attitudes and habits that you learn in one workplace will carry over to your next.
As such, the habits and attitudes you bring with you to 5 man tanking will carry over to raid tanking. So, let’s talk about the 5 tenets of good tank positioning.
Okay, so just why is positioning important? Sure, some fights it’s obvious – you want to tank the Drone over here because no Spiderlings spawn there, you want to tank Riblimb away from Shannox so that he’s got further to run when Shannox casts Hurl Spear. This is just game mechanics we’re dealing with but beyond that there’s a whole other world of subtlety and it starts with your healers.
The first principle is what I call KHiS – Keep Healer in Sight. Okay, fine, I don’t call it that at all, I made it up for the purposes of this article, I’m really not that pretentious, honest.
KHiS isn’t just about knowing you’re in healing range but it’s very important for those heavy movement fights such as Nefarian (Phase 3 especially if you’re the add tank and doing HM – moving out of LoS of the healer can happen so easily), Beth’tilac and Alysrazor.
If you have a consistent raid team, then odds are it’s going to be the same healer or healers assigned to keep you alive. I keep an eye on them all the time, I get to know their toon’s profile, what gear they’re wearing (so much easier in the age of transmog, ha!), how they move so that I can always see if they’re in sight. This is generally very easy in 5 mans and 10 mans but can be near impossible in 25 mans. Then again, in 25 mans it’s not quite as important to KHiS simply because odds are that more than one healer has their eye on you.
I’ve already gone over Nefarian briefly above and I won’t talk more about it as it’s no longer current content but I’ll be talking about Beth’tilac and Alysrazor as those are two very interesting encounters, in terms of positioning. While Firelands is also redundant content, I’d like to save talking about Dragon Soul encounters for separate and more focused posts in future.
I’m going to assume that you all know how the Beth’tilac fight works, on both Normal and Heroic for the sake of brevity. With Beth’tilac, you got two tanking arenas. While it’s true that the Web Tank can just go up and pretty much stand still, that’s a little lazy. The Web Tank should always drag Beth’tilac away from the central hole – not too much, just enough to encourage your Web DPS and healer to get away from your exit route. There’s nothing worse than having your DPS and healers think they’re being clever by standing next to the hole for fast return below, only to end up creating a bunch of meteor holes near your escape hatch. 😉
On the ground, your tank can keep the Cinderweb Drone positioned either to the south, near where the Drone spawns or in the center area. However, in Heroic, the Drone fixates on people and runs off chasing them. In addition to that, depending on how effective your Spiderling DPS team is, the tank needs to be on the ball and move the Drone away from any approaching Spiderlings. This is where KHiS is really important but also, where the flipside of KHiS is important too – KTiS – Keep Tank in Sight! 😛
It’s very easy for your raid to get spread out and move out of healing range, especially the tank if he has to move the Drone from one end of the encounter area to another. Going back to the point of positioning, this is where strafe tanking is very important (and more on that in the next part). If you’re doing this fight every week, consistency of movement becomes so important. Healers will know how you move, DPS will know how you move and so the fight becomes less random and chaotic. Strafing the Drone around in a consistent, clean arc around the center will help with keeping healers in sight and keeping up high DPS uptime – if the DPS know how you’re going to move, they can focus on nuking and not stressing about you zigging and zagging all over the place. More importantly, you’ll avoid getting people hit by the Drone’s frontal conal attack. High DPS uptime, less overall raid damage going out.
In addition to that, another complication comes from the Spinners that drop down after every Smouldering Devastation. Warrior tanks are hilariously overpowered here – simply slap a Vigilance on the off-tank and bam! Infinitaunt the Spinners down. Again, you’ll have to move the Drone around a lot in order to get within range of Spinners but circling around the center helps tremendously for the above reasons. Once the Spinners are down, they’ll die fast enough to not be anything to worry about.
Finally, the most important thing: Vent.
Don’t be embarassed to shout out and just tell your healer if you’re going to be moving heavily or in a way that they aren’t expecting or accustomed to!
This all leads quite nicely into the next part, where I’ll go more indepth about consistency of positioning.
ZELCANDOR: “Engulfing Flames inc – oh lol, Raggy’s already dead. Wait, how did our Shadow Priest die?”
MAGE: “She got hit by that bugged meteor.”
PALADIN: “Ah well, she was gonna life grip us into its path anyway, good thing we got her before she got us!”
And with that, Tier 12 progression raiding came to an end for us.
We’d spent the night wiping on Heroic Ragnaros yet again but the mood was good. As much as we’d read all the horror stories about Heroic Ragnaros being a guildkiller, we’ve always thoroughly enjoyed learning the fight and making progress on it. A huge part of this is because we’ve never had the lineup available to really go for the fight – on our first night, both our Shadow Priest and Hunter had to drop out a the last minute due to real life. We decided to give it a go anyway, to see if our tactics were viable. It was pretty fun to 8 man Heroic Ragnaros and learn as much of the fight as we could. It was even more fun when our 8 manning actually yielded some results, with our best attempt bringing Ragnaros to 50% HP.
Since then, the story’s been the same – we clear all content and then have 2 nights on Heroic Ragnaros but always without our ‘perfect’ raid comp. Lots of wiping ensues but hell, we all have fun, we all learn and last night was so sweet. On our last attempt, we executed the fight perfectly, we got Ragnaros to 42% and wiped on the 3rd wave of Molten Seeds. Our aim was to bring Ragnaros to the second transition before that third wave of seeds. Unfortunately, our Warlock wasn’t available and our 10th DPS had just joined the guild, never having set foot in Heroic Firelands and thus was a little undergeared compared to the rest of us.
But fun was had by all and we ended the night with a rather messy but funny Normal Mode kill. And so, that’s that. No more Firelands for a while. Patch 4.3 is here and it may be that we can’t raid as often as we’d like to due to our members going off on vacations or visiting friends and family. I think most people will have become thoroughly sick of Firelands by now but personally, I feel a bit of regret at not having more time with Heroic Ragnaros. I know, I know, we haven’t even seen Phase 3 or 4 yet and it could have given us a lot of grief but we’ll never know. What we do know is we’ve wiped on Heroic Ragnaros a lot and thoroughly enjoyed it!
I guess it’s strange to start with a review of Firelands raiding at the end but there you have it.
Our first couple of months of Firelands raiding were pretty rocky. We’d just come off the back of an unsuccessful guild merger and were hemorrhaging players. We’d decided that we could no longer do 25 mans, it was just too much work and we didn’t have the playerbase for it anymore, especially with the lofty standards of play we wanted to reach. We tried running 2 groups of 10 mans but that was causing a lot of unhappiness. I had to take an extended break due to real life, a break that resulted in my stepping down as GM and as one of the guild RLs.
And then, a bigger blow, the only other experienced RL had to step down due to real life. Serendipitously, this co-incided with my return to the game and I was back in the RL hot seat. A role I’d traditionally run away from due to the simple fact that I just never thought I was all that good at it.
Returning to Raid Leading was rocky. My real life was kind of a mess at the time and I wasn’t sleeping properly or even emotionally up to the task of resuming raid leading. But I sucked it up and did it, anyway.
And you know what? I hated Firelands.
It was shit.
I wasn’t familiar with any of the trash and patrol routes. I thought it was retarded as hell to have to clear half the trash just to summon the first boss. Half the time I mispulled and wiped the raid because I was so impatient.
I grudgingly had to admit that tanking Riplimb was pretty fun in the Shannox fight. But still, I hated it.
Beth’tilac was okay, simple tank and spank fight from my perspective. But still, I hated it.
Rhyolith gave me a headache. I couldn’t see shit, I was constantly running into magma lines, adds were a pain to tank and no-one seemed to understand how to steer the sonnofabitch. I hated it.
Alysrazor was an exercise in frustration. On the surface it had looked to be fun, with tanks doing 1000% more damage. In practice, it was another fight where I couldn’t see shit and was constantly dying due to running out of range of the healers. And let’s not even start with those goddamn tornadoes. I hat – actually, you probably get the idea by now. 😛
Baleroc and Staghelm were fun in their own way but then came Ragnaros. I hated it most of all. It was a long fight and I just didn’t ever engage with the tactics the raid had come up with in my absence. They just didn’t make sense to me and for those first few weeks, I just handed over raid leading to our mage and stumbled through the fight, hoping for the best.
But why the hate? It’s not really that bad, is it? I mean, some of the fights suck but it’s no Icecrown Citadel (don’t get me started on that shithole. Or well, maybe that’ll be an interesting future post).
Well, in retrospect, I realise that what I hated was that I wasn’t really in charge.
I’d come back from a break and in my absence my fellow raiders had cleared all of Firelands on Normal Mode. I was the Raid Leader and while I’d read up on every fight 10 ways to Sunday, I had no idea about our specific tactics for Firelands. And because of that, I hated it and just couldn’t engage with the fights as well as I should have. I hated posting tactics and assignments only to find out that they weren’t how we’d been doing the fight so far, that our tactics were different. I hated explaining some things only for my raiders to correct my assumptions about the fight. I hated having to figure out if I should stick with what everyone knew or change things to tactics I was happy with.
In the end, it was half and half. Some fights I changed things here and there to make them work for me. Others I left alone.
But as time passed, things changed. Real life began to settle down and I stopped being quite so moody and unstable. We started Heroic Modes and suddenly I felt that fire and excitement at having to come up with tactics and progress with my guildies again.
Now don’t get me wrong, our Heroic Mode tactics are in no way all down to my strategic genius or anything like that. The moment we dropped down to 1 x 10 man team, our raiding changed. It became a lot more collaborative and all my tactics are is a blueprint, a starting point. We go in, see how we do with what I planned and then we fine tune and adjust to make the fight work.
I also enjoyed that we started to work on our Glory of the Firelands Raider achievements, whittling away at it until we got it done (goddamn Alysrazor and her bloody tornadoes).
In the end, I’ll miss Heroic Shannox and the intricacies of the dance that myself and my fellow tank do to lose our stacks.
I’ll miss the tense vent chat of Heroic Beth’tilac as we communicate and do our best to keep things controlled in Phase 1. I’ll really miss our Hunter calling out in annoyance and frustration that Spiderlings are coming from the same side yet again, while he valiantly tries to make sure he gets every Broodling. 😀
I’ll miss the fun of picking up all the adds on Heroic Rhyolith and dancing between Magma Lines and AoE slowing the slimes. Actually, no, scratch that, I’ll always hate this goddamn fight.
I’ll miss topping the meters on Heroic Alysrazor while in full DPS gear and my healers shouting at me to stop being a nub and put on my proper tanking gear! 😀
It’s such a pity I only started to appreciate and enjoy Firelands at the end.
Ah well, we’ll be back soon enough – we still have 2 Dragonwraths to complete!